Monday, July 11, 2016

Do Schools Kills Creativity?

I viewed the Sir Ken Robinson TED Talk on creativity in the cognition class I took last fall and it definitely resonated with me. Not only is Sir Ken Robinson a wonderful storyteller who uses laughter to engage his audience and make his presentation memorable, but he also states great many truths about our educational system. I completely agree with him when he states, “We have to rethink the fundamentals on which we are educating our children” and that we need to “educate their whole being” (Robinson, 2007). As an educational system, we are not emphasizing the whole child – we are very obsessed with teaching towards the analytical side and less of the creative side of the brain. To educate a successful human being in today’s ever changing, technology rich world, we need to enhance both sides of the brain. Creativity is not held at a high regard as does the ability to solve math problems or read with fluency. But as Robinson states, we know in our changing world this isn’t going to be the priority anymore and the educational system needs to realize this.

To make changes in the system, teachers need to embrace, foster, and advocate for new ways of thinking in their classrooms. We need to be open to students finding new ways of processing their learning. Robinson’s TED Talk reminded me of a presentation a colleague and I created for a technology conference. We titled our session, Cultivating Creativity with Technology. In our session we gave examples of different ways creativity can be cultivated. For instance, we talked about how not all students can just write down what they hear and think, some will remember the information better if they use apps such as Paperby53 or Skitch to doodle their thoughts. Of course augmented reality also popped into my head.

There are many great apps and websites available for students and teachers to utilize in emphasizing and fostering creativity. One of the biggest ways, I believe, teachers can have creativity come alive in the classroom is to allow students a choice. Because there is a myriad of options available, allow students to choose what digital media tool works best for them in the way in which they learn best. As Robinson states, “Intelligence is diverse – we think about the world in all the ways we experience it” (2007). According to the 2009 Speak Up report, students are asking for more ways to collaborate with peers. I can only imagine the creative thinking that could be developed if more collaboration tools were employed in the classroom (Project Tomorrow, 2010). According to Howard Gardner, the best creators are those who are not afraid to fail and try again (Five minds for the future, p.83). I think we can use technology to increase creativity by having students understand that it’s okay to fail and try again. On page 87, Gardner also states that “…it is also advantageous to develop multiple, diverse, representations of the same entity…” (2008). With technology, we can represent content through videos, photographs, games, etc. With numerous representations of material, students can find new and innovative solutions. This also reminds me of “20 Time” or “Genius Hour” in which teachers (and Google!) allow their students to research anything they wish. Students have tons of leeway in what they are looking for and what to do with their information. This also helps foster discipline and synthesis, which in turn fosters creativity! If we give students 20% of their classroom time to find something of interest and learn more about it, imagine the creativity they will bring to their future R&D department if students already have this experience.

In my classroom I try to cultivate creativity in my students in having a MakerSpace available to them. My journey to include a large MakerSpace in my Library has only just begun this year, but I have already acquired a items such as building blocks, straws, cardboard pieces, and much more including a MakeyMakey which will be coming soon. I find ways to get students utilizing the MakerSpace to have an outlet for their creativity even if it’s just a few minutes at the end of class. I hope to expand to include items such as a BeeBot and Dash and Dot.

As I stated, there are lots of site and apps available to aid creativity, but we must also keep in mind that students need to have a disciplined and synthesizing mind before they can have full creative capacities.

Resources:
Gardner, Howard. (2008). Five minds for the future. Boston: Harvard Business Pres

Project Tomorrow. (2010). Speak up 2009 - Creating our future: students speak up about their vision for 21st century learning - March 2010. Retrieved January 7, 2011 from Project Tomorrow Web site:http://www.tomorrow.org/speakup/pdfs/SU09UnleashingTheFuture.pdf


Robinson, K. (2007, January 6). Do schools kill creativity. [Video File]. Retrieved from https://www.youtube.com/watch?v=iG9CE55wbtY.

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